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Faglige kilder
Alexander B. et al (2019). EDUCAUSE Horizon Report – 2019 Higher Education Edition. EDUCAUSE. ISBN 978-1-933046-02-0
Buhl, M. & Rahn, A. (2015). Augmented Reality som wearable. Et design for visuel læring i sygeplejerskeuddannelsens anatomiundervisning. Læring og Medier (LOM), 8(14).
Cheng, K. & Chin-Chung, T. (2012). Affordances of Augmented Reality in Science Learning: Suggestions for Future Research. Springer Science+Business Media.
Dunleavy, M. (2014). Design principles for augmented reality learning. TechTrends, 58(1), s. 28-34.
Kerawalla, L., Luckin, R., Seljeflot, S. & Woolard, A. (2006). “Making it real”: exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3), s. 163-174.
Klopfer, E. (2008). Augmented Learning: Research and Design of Mobile Educational Games. London: The MIT Press.
Kolb, D. A. (1984). Experiential learning: experience as the source of learning and development. Englewood Cliffs, NJ: Prentice Hall.
Larsen, L. J. & Majgaard, G. (2016). Expanding the Game Design Space: Teaching Computer Game Design in higher Education. Designs for Learning, 8(1), s. 13-22. http://dx.doi.org/10.16993/dfl.68.
Majgaard, G., Larsen, L. J., Lyk, P., & Lyk, M. (2016). At se det usete – Rumlig visualisering af solsystemet med fysiske prototyper og Augmented Reality. Mona, 2016(3), 23-40.
Majgaard, G. & Lyk, P. (2015). På rejse med Virtual Reality i billedkunst: Erfaringslæring gennem kombineret fysisk og virtuel modelbygning. Læring og Medier (LOM), 8(14).
Martín-Gutiérrez, J. et al. (2010). “Education: Design and validation of an augmented book for spatial abilities development in engineering students”. Computers and Graphics, 34(1), s. 77-91. Pergamon Press, Inc. Elmsford, NY, USA DOI=http://dx.doi.org/10.1016/j.cag.2009.11.003.
Murray, J. H. (1997). Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 324 pp. ISBN 0-684-82723-9.
Shaffer, D. W. & Resnick, M. (1999) “Thick” authenticity: new media and authentic learning. Journal of Interactive Learning Research Vol. 10. Issue 2, s. 195-215.
Shelton, B. E. & Hedley, N. R. (2002). Using Augmented Reality for Teaching Earth-Sun Relationships to Undergraduate Geography Students. Presented at IEEE International Augmented Reality Toolkit Workshop, Darmstadt, Germany.
Waterworth J. & Riva G. (2014). Feeling Present in the Physical World and in Computer-Mediated Environments. Palgrave Macmillan. ISBN: 9781137431677 DOI: 10.1057/9781137431677.